Blender: is the free and open source 3D creation suite

Welcome to “Blender” to create animated films, visual effects, 3D-printed models, and more. 

What you’ll learn?

Topics:

Introduction to Blender

Introduction to Modeling

Introduction to Vertex, edge and face

Edit mode tools

Modifiers

Working with Multiple Objects

Materials Basic

Scene, Camera & Rendering

Creating model with reference

Importing & editing model

Introduction to animation basics

Chapter 1: Introduction to Blender

Interface, Viewport shading and Navigation

Scene and collection

Properties intro

General setting before starting – Startup

    Chapter 2: Introduction to Vertex, edge and face

    • Transform for vertex, edge and face
      Edit mode tools intro
      Object origin: Intro and use in transformation
      Vertices / edge / face delete and dissolve

    Chapter 3: Edit mode tools

    • Extrude
    • Inset
    • Bevel
    • Loop cut
    • Knife

    Chapter 4: Modifiers

    • Boolean modifier
    • Bevel modifier
    • Mirror modifier
    • Solidify modifier
    • Array modifier

    Chapter 5: Working with Multiple Objects

    • Pivot point and Snapping
    • Parent and child relation for multiple objects
    • Duplicate and Duplicate instance
    • Subdivide, Fill and Merge
    • Group Vs Join objects
    • Separate object(s)

    Chapter 6: Materials Basic

    • Base Color
    • Roughness
    • Metallic value

    Chapter 7: Scene, Camera & Rendering

    • World setting: Environment texture
    • Scene with lights and camera
    • Different lights with settings
    • Camera settings and navigation
    • Eevee render engine (for better render): Ambient Occlusion, Screen space reflections and Shadow (cube size)
    • Cycles render engine

    Chapter 8: Creating model with reference

    • Working with multiple windows
    • Working with Image(s): Importing & using as reference / background / object –       Images as modeling reference

    Chapter 9: Importing & editing model

    Implementing Endpoints and Testing

    Chapter 10: Introduction to animation basics

    • 2D & 3D animation introduction
    • Grease pencil Interface –    Timeline
      • Buttons: Play, jump keyframe and start / end
      • Frame range
    • Keyframe insert basic: Move and Transform
    • Simple model(s) animation
    This structure ensures a comprehensive introduction to Blender covering essential concepts about 3D Modeling and Animation, practical applications, and best practices.

    Mr. Puneet Shakya

    MBA from Australia and have more than 11 years of experience in printing and 3D Modeling in Various Application


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