Overview
Instructor
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The purpose of the class is to prepare students to use SketchUP for model building to flesh out ideas and present their ideas in a timely manner, Use v-ray for SketchUP to create renderings with proper lighting and photo realism, And learn to use SketchUP layouts to create presentations including the renders, floor plans, sections and elevations in an organized manner
What you’ll learn?
Ar. Sudip Singh
B.Arch from IOE
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For interior and architecture. Sketchup for modeling and Vray / Lumion for Rendering
SKP CL1
- Toolbars
- Camera controls
2.1. Pan
2.2. Zoom
2.3. orbit - Basic tools
3.1. Rectangle
3.2. Circle
3.3. Select
3.4. pencil
3.5. push /pull
3.6. Groups
3.7. Components 3.8. Move
3.9. Rotate
3.10. Copy
3.11. Array
3.12. Polar array
3.13. Offset
3.14. Paint bucket
SKP CL2
SKP CL3
- Modeling practice
1.1. Walls + floor
1.2. Windows
1.3. Doors
1.4. Frames
1.5. tables - Openings
- Creating materials
3.1. Search online for materials
3.2. Create new material - Edit materials
1.1. Scale
1.2. Rotate
1.3. Edit - Modeling practice
2.1. Chair
2.2. Shelves
2.3. Accessories - Warehouse
3.1. Download models
3.2. Edit models
3.3. Groups vs components
3.4. Scale
SKP CL4, CL5 AND CL6
- Project 1: Interior Space – Bedroom
1.1. Room floor 20’,20’
1.2. Walls 10’h, 8”
1.3. 2 door ways 7’h,3’w
1.4. Window two 5’h,4w or one 5’h, 8’w - Object placement
2.1. Locking to axis
2.2. Reference points - Section plane
1.1. Sections – Elevations
1.2. Floor plans - Layouts
2.1. Preparing views
2.2. Sending to layouts
2.2.1. Positioning
2.2.2. Sizing
2.2.3. Moving
2.2.4. copy
2.3. Using scenes
2.4. Scale
2.5. Dimensions
2.6. Updating model reference
2.7. Styles in layout
2.8. Title block - Basic renders
- Structures phase
1.1. Floor
1.2. Walls / store front
1.3. Doorways
1.4. Window frames
1.5. Stairs
1.6. Columns
1.7. Rails
SKP CL7, CL8, CL9 & CL10
- Detailing phase
1.1. Tables
1.2. Counters
1.3. Rugs
1.4. Picture frames / posters
1.5. Light fixtures
1.6. Doors
1.7. Windows
1.8. Planters
1.9. Accessories - Lighting phase
1.1. Lights and settings
1.1.1. Lighting with shades
1.1.2. Directional lights
1.1.3. Ambient lights
1.1.4. General lights
1.1.5. Accent lights - Test renders
2.1. What we are looking for when we test render - Render phase
1.1. Fixing the lighting
1.2. Editing materials
1.3. VRay material effects
1.4. Camera positioning
1.5. Render settings - Presentation phase
1.1. Views
1.1.1. Views in SketchUP for use in Layouts
1.2. Set up layout
1.2.1. Image hierarchy
1.2.2. scale
1.3. Inserting renderings
1.4. Dimensions and labels
1.5. Title block
1.6. Presentation Tips